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gm基地装备觉醒脚本,一颗战神之魂只能叠加一点魂值

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[@main]
#IF
#ACT
OPENMERCHANTBIGDLG  1 126 3 4 0 -120 1 435 33
#SAY
;<PlayImg:1:0:11:200:120:-30:0>
\ \ \ \ 
<PlayImg:1:0:10:200:110:-102>\  
<>        <武器融合战魂/@1>      <衣服融合战魂/@2>      <头盔融合战魂/@3>\ \
<>        <左手融合战魂/@4>      <右手融合战魂/@5>      <项链融合战魂/@6>\ \
<>        <左戒融合战魂/@7>      <右戒融合战魂/@8>      <宝石融合战魂/@12>\ \
<>        <靴子融合战魂/@10>      <腰带融合战魂/@11>     <一键激活战魂{FCOLOR=250}/@武器>\ \
<>     <战神之魂属性过于变态,故限制颇多!一颗战神之魂只能叠加一点魂值。>\
 
 
 
 
   
[@12]
#IF
#ACT
MOV N0  12
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @宝石成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@宝石成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 12 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂宝石.txt] @刀魂宝石
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
[@11]
#IF
#ACT
MOV N0  10
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @腰带成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@腰带成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 10 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂腰带.txt] @刀魂腰带
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
[@10]
#IF
#ACT
MOV N0  11
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @靴子成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@靴子成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 11 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂鞋子.txt] @刀魂鞋子
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
[@9]
#IF
#ACT
MOV N0  2
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @勋章成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@勋章成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 2 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂勋章.txt] @刀魂勋章
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
[@8]
#IF
#ACT
MOV N0  7
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @右戒成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@右戒成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 7 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂右戒.txt] @刀魂右戒
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
[@7]
#IF
#ACT
MOV N0  8
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @左戒成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@左戒成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 8 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂左戒.txt] @刀魂左戒
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
[@6]
#IF
#ACT
MOV N0 3
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @项链成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@项链成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 3 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂项链.txt] @刀魂项链
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
[@5]
#IF
#ACT
MOV N0  5
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @右手成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@右手成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 5 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂右手.txt] @刀魂右手
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
 
[@4]
#IF
#ACT
MOV N0 6
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @左手成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@左手成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 6 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂左手.txt] @刀魂左手
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
[@3]
#IF
#ACT
MOV N0  4
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @头盔成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@头盔成功]
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 4 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂头盔.txt] @刀魂头盔
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
[@2]
#IF
#ACT
MOV N0  0
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
#ACT
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @衣服成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@衣服成功]
 
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 0 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂衣服.txt] @刀魂衣服
break
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
[@1]
#IF
#ACT
MOV N0  1
 
#if
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
CHECKUSEITEM  <$STR(N0)>
#elseact
MESSAGEBOX 请确认穿戴好相应装备以及装备战魂觉醒后再升级。
Break
 
 
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 253
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
 
#if
#act
goto @几率10
 
 
#IF
EQUAL S$概率 成功
Checkitem 战神之魂 1
#act
take 战神之魂 1
goto @武器成功
goto @main
break
#IF
EQUAL S$概率 失败
Checkitem 战神之魂 1
#act
take 战神之魂 1
sendmsg 6 很遗憾,您战神之魂强化失败。不要气馁,再接再厉
goto @main
break
#elseact
messagebox 您背包没有战神之魂无法升级!
break
 
 
[@武器成功]
 
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 < 10
#ACT
ChangeItemUpgradeCount 1 = 7
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 243
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 > 99
#act
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 = 0
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 2 + 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 0 + 10
#CALL [\九五坛论\刀魂武器.txt] @刀魂武器
break
 
#elseact
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 0 + 50
sendmsg 6 战神之力吸取50点经验
break
 
 
 
 
 
 
 
 
 
[@武器]
#IF
#ACT
mov N0 1
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 0
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 4
#IF
CHECKCUSTOMITEMPROGRESSBAR 4 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
 
#IF
#ACT
mov N0 3
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 6
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
#IF
#ACT
mov N0 5
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 10
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 11
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
 
#IF
#ACT
mov N0 7
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
 
 
#IF
#ACT
mov N0 8
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#IF
#ACT
mov N0 12
#IF
CHECKCUSTOMITEMPROGRESSBAR <$STR(N0)> 0
#elseact
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 1 战神之魂
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 2 70
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 0 1 = 100
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 0 3 12
 
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 0 1
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 1 战神之力
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 2 151
CHANGECUSTOMITEMPROGRESSBAR <$STR(N0)> 1 4 1
CHANGECUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 1 = 100
 
 
#if
CHECKCUSTOMITEMPROGRESSBARVALUE <$STR(N0)> 1 2 > 9
#act
messagebox 该物品已经达到封顶。
break
#elseact
CLOSE
Messagebox [提示]:战魂觉醒成功\ \ \[注意]:\    对已觉醒战魂重复觉醒使用无效\
 
 
 
[@几率10]
#if
#act
MOVR N$合成几率 100
#if
small N$合成几率 90
#act
MOV S$概率 失败
break
#if
#act
MOV S$概率 成功
break
 

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