[@MAIN]
#IF
CHECKLEVELEX > 119
#SAY
<COLOR=clAqua 【灵魂元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 擊><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡>\
\<COLOR=clOlive ----------------------------------------------------------->\
\<COLOR=clLime 每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>.\
\<COLOR=clFuchsia 1.><COLOR=clAqua 物理伤害减少><COLOR=clAqua ---><COLOR=clAqua 战士攻击可减少更多伤害值.>\
\<COLOR=clFuchsia 2.><COLOR=clAqua 魔法伤害减少><COLOR=clAqua ---><COLOR=clAqua 法师或道士攻击可减少更多伤害值.>\
\<COLOR=clOlive ----------------------------------------------------------->\
\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\
\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\
\ <COLOR=clAqua 〖><进入增加元素属性/@元素属性><COLOR=clAqua 〗> <COLOR=clAqua 〖><提取装备元素属性/@提取属性><COLOR=clAqua 〗>\ \
#ACT
SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦!
SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦!
SendMSG 4 好的装备需要有好的元素,如果你有霸主装备没元素,也会打不过带有元素龍神装备的敌人哦!
break
#elseact
MESSAGEBOX 您的等级太底了,等您120级了再来找我!
[@提取属性]
<COLOR=clAqua 【提取元素】> <COLOR=clRed Hot~> <COLOR=$00FF92 ≡≡≡><COLOR=$00FFA3 8><COLOR=$00FFB4 5><COLOR=$00FFD6 合><COLOR=$00FFE7 擊><COLOR=$00FFF8 2017><COLOR=$00F5FF 年><COLOR=$00E4FF 独><COLOR=$00D3FF 家><COLOR=$00C2FF 品><COLOR=$00B1FF 牌><COLOR=$00A0FF 合><COLOR=$0079FF 击≡≡≡>\
\<COLOR=clOlive ----------------------------------------------------------->\
<COLOR=clFuchsia 提取装备的元素强化属性,物理伤害减少.魔法伤害减少.>\
<COLOR=clLime 但因为我的技术还没成熟,目前只能提取皓月以上装备..>\
<COLOR=clAqua 每件装备物理伤害减少.魔法伤害减少须加3%后才能提取>\
<COLOR=clSKYBLUE 但作为回报代价我须收100金刚石.>\
\<COLOR=clOlive ----------------------------------------------------------->\
#ACT
QUERYITEMDLG 放进提取元素的装备 @提取元素111 0
[@提取元素111]
#IF
CHECKDLGITEMNAME 血洗勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 血洗勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 嗜血勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 噩梦勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 毁灭勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 轮回勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 轮回勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 灭世勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 灭世勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 诛仙勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 诛仙勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 杀神勋章 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 杀神勋章 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月神靴 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月神靴 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血神靴 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血神靴 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神神靴 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神神靴 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主神靴 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主神靴 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月腰带 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月腰带 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血腰带 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血腰带 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神腰带 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神腰带 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主腰带 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主腰带 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月神戒 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月神戒 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血神戒 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血神戒 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神神戒 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神神戒 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主神戒 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主神戒 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 真龍の之力 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 真龍の之力 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 审判の之力 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 审判の之力 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月护腕 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月护腕 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血护腕 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血护腕 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神护腕 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神护腕 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主护腕 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主护腕 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月项链 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月项链 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血项链 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血项链 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神项链 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神项链 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主项链 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主项链 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月头盔 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月头盔 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血头盔 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血头盔 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神头盔 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神头盔 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主头盔 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主头盔 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月神甲(男) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月神甲(女) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血神甲(男) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血神甲(女) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神神甲(男) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神神甲(男) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神神甲(女) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神神甲(女) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主神甲(男) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主神甲(男) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神神甲(女) 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主神甲(女) 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月神剑 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月神剑 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月法杖 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月法杖 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 皓月道扇 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 皓月道扇 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血神剑 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血神剑 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血法杖 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血法杖 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 热血道扇 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 热血道扇 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神之刃 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神之刃 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神法杖 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神法杖 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 龍神道扇 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 龍神道扇 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主之刃 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主之刃 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主法杖 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主法杖 1
GIVE +3元素卷 1
MOV P0 1
#IF
CHECKDLGITEMNAME 霸主道扇 1
CHECKDLGITEMADDVALUE 20 = 3
CHECKDLGITEMADDVALUE 21 = 3
CHECKGAMEDIAMOND > 99
#ACT
GAMEDIAMOND - 100
TAKEDLGITEM
GIVE 霸主道扇 1
GIVE +3元素卷 1
MOV P0 1
#IF
EQUAL P0 1
#ACT
MOV P0 0
DELAYCALL 10 @提取属性
BREAK
#ELSEACT
messagebox ⒈:你放入的装备不可以提取元素\ \⒉:金刚石70级地图以上怪都打出或充米积分换取\ \⒊:你的金刚石数量不足!\ \
DELAYCALL 10 @提取属性
BREAK
[@元素属性]
\ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗\
\ ┆<提升武器元素/@tiswqi>┆ ┆<提升衣服元素/@tisyf>┆ ┆<提升头盔元素/@tistok>┆\
\ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝ \
\ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗ \
\ ┆<提升项链元素/@tisxl>┆ ┆<提升勋章元素/@tsxunz>┆ ┆<提升手镯元素/@tisozu>┆ \
\ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝\
\ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗ ╔┄┄┄┄┄┄╗\
\ ┆<提升戒指元素/@tsjiz>┆ ┆<提升腰带元素/@tsyad>┆ ┆<提升靴子元素/@tsxuzi>┆\
\ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝ ╚┄┄┄┄┄┄╝\
[@tsxuzi]
<COLOR=clFuchsia 靴子:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xuezwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xuezmfsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@xuezmbfy]
#IF
CheckItemAddValue 11 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 11 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xuezzjsh]
#IF
CheckItemAddValue 11 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 11 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xuezshfs]
#IF
CheckItemAddValue 11 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 11 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xuezwlsh]
#IF
RANDOM 50
CheckItemAddValue 11 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 11 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 11 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 11 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@xuezmfsh]
#IF
RANDOM 50
CheckItemAddValue 11 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 11 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 11 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 11 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将靴子的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 11 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------腰带--------------------------------------------------------
[@tsyad]
<COLOR=clFuchsia 腰带:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@yaodmbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@yaodwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@yaodmfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@yaodshfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@yaodzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@yaodmbfy]
#IF
CheckItemAddValue 10 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 10 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yaodzjsh]
#IF
CheckItemAddValue 10 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 10 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yaodshfs]
#IF
CheckItemAddValue 10 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 10 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yaodwlsh]
#IF
RANDOM 50
CheckItemAddValue 10 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 10 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 10 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 10 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@yaodmfsh]
#IF
RANDOM 50
CheckItemAddValue 10 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 10 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 10 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 10 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将腰带的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 10 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------头盔--------------------------------------------------------
[@tistok]
<COLOR=clFuchsia 头盔:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@toukmbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@toukwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@toukmfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@toukshfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@toukzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@toukmbfy]
#IF
CheckItemAddValue 4 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 4 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@toukzjsh]
#IF
CheckItemAddValue 4 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 4 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@toukshfs]
#IF
CheckItemAddValue 4 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 4 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@toukwlsh]
#IF
RANDOM 50
CheckItemAddValue 4 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 4 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 4 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 4 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@toukmfsh]
#IF
RANDOM 50
CheckItemAddValue 4 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 4 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 4 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 4 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将头盔的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 4 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------项链--------------------------------------------------------
[@tisxl]
<COLOR=clFuchsia 项链:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@xlmbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xlwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xlmfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@xlshfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@xlzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@xlmbfy]
#IF
CheckItemAddValue 3 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 3 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xlzjsh]
#IF
CheckItemAddValue 3 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 3 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xlshfs]
#IF
CheckItemAddValue 3 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 3 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xlwlsh]
#IF
RANDOM 50
CheckItemAddValue 3 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 3 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 3 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 3 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@xlmfsh]
#IF
RANDOM 50
CheckItemAddValue 3 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 3 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 3 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 3 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将项链的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 3 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------勋章--------------------------------------------------------
[@tsxunz]
<COLOR=clFuchsia 勋章:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@xunzmbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@xunzwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@xunzmfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@xunzshfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@xunzzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@xunzmbfy]
#IF
CheckItemAddValue 2 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 2 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xunzzjsh]
#IF
CheckItemAddValue 2 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 2 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xunzshfs]
#IF
CheckItemAddValue 2 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 2 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@xunzwlsh]
#IF
RANDOM 50
CheckItemAddValue 2 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 2 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 2 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 2 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@xunzmfsh]
#IF
RANDOM 50
CheckItemAddValue 2 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 2 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 2 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 2 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将勋章的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 2 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------手镯--------------------------------------------------------
[@tisozu]
<COLOR=clFuchsia 手镯:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@shoumbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@shouwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@shoumfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@shoushfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@shouzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@shoumbfy]
#IF
CheckItemAddValue 5 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 5 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@shouzjsh]
#IF
CheckItemAddValue 5 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 5 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@shoushfs]
#IF
CheckItemAddValue 5 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 5 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@shouwlsh]
#IF
RANDOM 50
CheckItemAddValue 5 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 5 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 5 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 5 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@shoumfsh]
#IF
RANDOM 50
CheckItemAddValue 5 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 5 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 5 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 5 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将手镯的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 5 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------戒指--------------------------------------------------------
[@tsjiz]
<COLOR=clFuchsia 戒指:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@jiezmbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@jiezwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@jiezmfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@jiezshfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@jiezzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@jiezmbfy]
#IF
CheckItemAddValue 7 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 7 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@jiezzjsh]
#IF
CheckItemAddValue 7 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 7 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@jiezshfs]
#IF
CheckItemAddValue 7 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 7 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@jiezwlsh]
#IF
RANDOM 50
CheckItemAddValue 7 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 7 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 7 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 7 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@jiezmfsh]
#IF
RANDOM 50
CheckItemAddValue 7 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 7 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 7 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 7 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将戒指的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 7 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------武器--------------------------------------------------------
[@tiswqi]
<COLOR=clFuchsia 武器:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@wuqimbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@wuqiwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@wuqimfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@wuqishfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@wuqizjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@wuqimbfy]
#IF
CheckItemAddValue 1 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 1 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@wuqizjsh]
#IF
CheckItemAddValue 1 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 1 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@wuqishfs]
#IF
CheckItemAddValue 1 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 1 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@wuqiwlsh]
#IF
RANDOM 50
CheckItemAddValue 1 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 1 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 1 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 1 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@wuqimfsh]
#IF
RANDOM 50
CheckItemAddValue 1 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 1 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 1 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 1 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将武器的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 1 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
;-------------------------------------------------------------衣服--------------------------------------------------------
[@tisyf]
<COLOR=clFuchsia 衣服:><每项元素可以可加3%,成功几率5%,失败后扣除5金刚石+5千元宝>\ \
;<COLOR=clLime ㊣─☆→──────><增加忽视目标防御/@yifumbfy><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加物理伤害减少/@yifuwlsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clLime ㊣─☆→──────><增加魔法伤害减少/@yifumfsh><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害反射/@yifushfs><COLOR=clLime ─────←☆─㊣>\
;<COLOR=clLime ㊣─☆→──────><增 加伤害/@yifuzjsh><COLOR=clLime ─────←☆─㊣>\
<COLOR=clAqua ╔──☆→─────────────────←☆──╗>\
<COLOR=clAqua ┊ 创新技术开发,让您长期有追求 ┊>\
<COLOR=clAqua ╚──☆→─────────────────←☆──╝>\
[@yifumbfy]
#IF
CheckItemAddValue 0 17 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 0 17 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的忽视目标防御属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yifuzjsh]
#IF
CheckItemAddValue 0 18 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 0 18 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yifushfs]
#IF
CheckItemAddValue 0 19 < 10
CHECKGAMEGOLD > 4999
#ACT
GAMEGOLD - 5000
UPGRADEITEMEX 0 19 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的伤害反射属性提升一点 151 249 30
break
#elseact
messagebox 对不起!升级元素需要5金刚石+5千元宝!
Break
[@yifuwlsh]
#IF
RANDOM 50
CheckItemAddValue 0 20 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 0 20 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 0 20 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 20 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的物理伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 0 20 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@yifumfsh]
#IF
RANDOM 50
CheckItemAddValue 0 21 < 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 100
CheckItemAddValue 0 21 = 1
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
break
#IF
RANDOM 125
CheckItemAddValue 0 21 = 2
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
UPGRADEITEMEX 0 21 0 1 1
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
SENDMSG 0 恭喜:牛的玩家【%s】将衣服的魔法伤害减少属性提升一点 151 249 30
break
#IF
CheckItemAddValue 0 21 < 3
CHECKGAMEDIAMOND > 4
CHECKGAMEGOLD > 4999
#ACT
GAMEDIAMOND - 5
GAMEGOLD - 5000
MESSAGEBOX 非常抱歉,升级失败!
#elseact
messagebox 操作失败:升级元素需要5金刚石+5千元宝或你的装备已升够3点元素了!
[@修复主号元素属性]
#IF
CHECKBAGSIZE 11
#ACT
goto @修复主号元素
#ELSEACT
MESSAGEBOX 请将装备带在身上,包袱保留空格11个,否则修复不了!!
[@修复主号元素]
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 20 > 4
CheckItemAddValue 11 21 > 4
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 20 > 3
CheckItemAddValue 11 21 > 3
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 20 > 4
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 21 > 4
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 20 > 3
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神靴 1
CheckItemAddValue 11 21 > 3
#ACT
Takew 热血神靴 1
GIVE 热血神靴 1
TakeOn 热血神靴 11
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 20 > 4
CheckItemAddValue 11 21 > 4
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 20 > 3
CheckItemAddValue 11 21 > 3
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 20 > 4
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 21 > 4
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 20 > 3
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
UPGRADEITEMEX 11 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神靴 1
CheckItemAddValue 11 21 > 3
#ACT
Takew 皓月神靴 1
GIVE 皓月神靴 1
TakeOn 皓月神靴 11
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
UPGRADEITEMEX 11 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 20 > 4
CheckItemAddValue 10 21 > 4
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 20 > 3
CheckItemAddValue 10 21 > 3
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 20 > 4
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 21 > 4
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 20 > 3
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血腰带 1
CheckItemAddValue 10 21 > 3
#ACT
Takew 热血腰带 1
GIVE 热血腰带 1
TakeOn 热血腰带 10
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 20 > 4
CheckItemAddValue 10 21 > 4
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 20 > 3
CheckItemAddValue 10 21 > 3
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 20 > 4
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 21 > 4
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 20 > 3
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
UPGRADEITEMEX 10 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月腰带 1
CheckItemAddValue 10 21 > 3
#ACT
Takew 皓月腰带 1
GIVE 皓月腰带 1
TakeOn 皓月腰带 10
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
UPGRADEITEMEX 10 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 20 > 4
CheckItemAddValue 7 21 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 20 > 3
CheckItemAddValue 7 21 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 20 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 21 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 20 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 7 21 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 7
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 20 > 4
CheckItemAddValue 8 21 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 20 > 3
CheckItemAddValue 8 21 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 20 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 21 > 4
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 20 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神戒 1
CheckItemAddValue 8 21 > 3
#ACT
Takew 热血神戒 1
GIVE 热血神戒 1
TakeOn 热血神戒 8
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 20 > 4
CheckItemAddValue 7 21 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 20 > 3
CheckItemAddValue 7 21 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 20 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 21 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 20 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
UPGRADEITEMEX 7 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 7 21 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 7
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
UPGRADEITEMEX 7 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 20 > 4
CheckItemAddValue 8 21 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 20 > 3
CheckItemAddValue 8 21 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 20 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 21 > 4
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 20 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
UPGRADEITEMEX 8 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神戒 1
CheckItemAddValue 8 21 > 3
#ACT
Takew 皓月神戒 1
GIVE 皓月神戒 1
TakeOn 皓月神戒 8
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
UPGRADEITEMEX 8 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 20 > 4
CheckItemAddValue 5 21 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 20 > 3
CheckItemAddValue 5 21 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 20 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 21 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 20 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 5 21 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 5
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 20 > 4
CheckItemAddValue 6 21 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 20 > 3
CheckItemAddValue 6 21 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 20 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 21 > 4
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 20 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血护腕 1
CheckItemAddValue 6 21 > 3
#ACT
Takew 热血护腕 1
GIVE 热血护腕 1
TakeOn 热血护腕 6
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 20 > 4
CheckItemAddValue 5 21 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 20 > 3
CheckItemAddValue 5 21 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 20 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 21 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 20 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
UPGRADEITEMEX 5 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 5 21 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 5
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
UPGRADEITEMEX 5 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 20 > 4
CheckItemAddValue 6 21 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 20 > 3
CheckItemAddValue 6 21 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 20 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 21 > 4
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 20 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
UPGRADEITEMEX 6 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月护腕 1
CheckItemAddValue 6 21 > 3
#ACT
Takew 皓月护腕 1
GIVE 皓月护腕 1
TakeOn 皓月护腕 6
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
UPGRADEITEMEX 6 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 20 > 4
CheckItemAddValue 4 21 > 4
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 20 > 3
CheckItemAddValue 4 21 > 3
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 20 > 4
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 21 > 4
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 20 > 3
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血头盔 1
CheckItemAddValue 4 21 > 3
#ACT
Takew 热血头盔 1
GIVE 热血头盔 1
TakeOn 热血头盔 4
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 20 > 4
CheckItemAddValue 4 21 > 4
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 20 > 3
CheckItemAddValue 4 21 > 3
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 20 > 4
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 21 > 4
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 20 > 3
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
UPGRADEITEMEX 4 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月头盔 1
CheckItemAddValue 4 21 > 3
#ACT
Takew 皓月头盔 1
GIVE 皓月头盔 1
TakeOn 皓月头盔 4
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
UPGRADEITEMEX 4 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 20 > 4
CheckItemAddValue 3 21 > 4
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 20 > 3
CheckItemAddValue 3 21 > 3
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 20 > 4
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 21 > 4
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 20 > 3
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血项链 1
CheckItemAddValue 3 21 > 3
#ACT
Takew 热血项链 1
GIVE 热血项链 1
TakeOn 热血项链 3
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 20 > 4
CheckItemAddValue 3 21 > 4
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 20 > 3
CheckItemAddValue 3 21 > 3
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 20 > 4
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 21 > 4
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 20 > 3
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
UPGRADEITEMEX 3 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月项链 1
CheckItemAddValue 3 21 > 3
#ACT
Takew 皓月项链 1
GIVE 皓月项链 1
TakeOn 皓月项链 3
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
UPGRADEITEMEX 3 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 20 > 4
CheckItemAddValue 0 21 > 4
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 20 > 3
CheckItemAddValue 0 21 > 3
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 20 > 4
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 21 > 4
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 20 > 3
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(男) 1
CheckItemAddValue 0 21 > 3
#ACT
Takew 热血神甲(男) 1
GIVE 热血神甲(男) 1
TakeOn 热血神甲(男) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 20 > 4
CheckItemAddValue 0 21 > 4
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 20 > 3
CheckItemAddValue 0 21 > 3
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 20 > 4
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 21 > 4
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 20 > 3
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(男) 1
CheckItemAddValue 0 21 > 3
#ACT
Takew 皓月神甲(男) 1
GIVE 皓月神甲(男) 1
TakeOn 皓月神甲(男) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 20 > 4
CheckItemAddValue 0 21 > 4
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 20 > 3
CheckItemAddValue 0 21 > 3
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 20 > 4
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 21 > 4
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 20 > 3
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神甲(女) 1
CheckItemAddValue 0 21 > 3
#ACT
Takew 热血神甲(女) 1
GIVE 热血神甲(女) 1
TakeOn 热血神甲(女) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 20 > 4
CheckItemAddValue 0 21 > 4
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 20 > 3
CheckItemAddValue 0 21 > 3
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 20 > 4
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 21 > 4
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 20 > 3
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
UPGRADEITEMEX 0 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神甲(女) 1
CheckItemAddValue 0 21 > 3
#ACT
Takew 皓月神甲(女) 1
GIVE 皓月神甲(女) 1
TakeOn 皓月神甲(女) 0
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
UPGRADEITEMEX 0 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血神剑 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血神剑 1
GIVE 热血神剑 1
TakeOn 热血神剑 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月神剑 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月神剑 1
GIVE 皓月神剑 1
TakeOn 皓月神剑 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血道扇 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血道扇 1
GIVE 热血道扇 1
TakeOn 热血道扇 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月道扇 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月道扇 1
GIVE 皓月道扇 1
TakeOn 皓月道扇 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 热血法杖 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 热血法杖 1
GIVE 热血法杖 1
TakeOn 热血法杖 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 20 > 4
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 20 > 3
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 20 > 4
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 21 > 4
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 20 > 3
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
UPGRADEITEMEX 1 20 0 1 1
break
#IF
CHECKDLGITEMNAME 皓月法杖 1
CheckItemAddValue 1 21 > 3
#ACT
Takew 皓月法杖 1
GIVE 皓月法杖 1
TakeOn 皓月法杖 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
UPGRADEITEMEX 1 21 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 20 > 4
CheckItemAddValue 2 21 > 4
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 20 > 3
CheckItemAddValue 2 21 > 3
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 20 > 4
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 21 > 4
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 20 > 3
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 血洗勋章 1
CheckItemAddValue 2 21 > 3
#ACT
Takew 血洗勋章 1
GIVE 血洗勋章 1
TakeOn 血洗勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 20 > 4
CheckItemAddValue 2 21 > 4
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 20 > 3
CheckItemAddValue 2 21 > 3
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 20 > 4
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 21 > 4
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 20 > 3
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 嗜血勋章 1
CheckItemAddValue 2 21 > 3
#ACT
Takew 嗜血勋章 1
GIVE 嗜血勋章 1
TakeOn 嗜血勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 20 > 4
CheckItemAddValue 2 21 > 4
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 20 > 3
CheckItemAddValue 2 21 > 3
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 20 > 4
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 21 > 4
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 20 > 3
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 噩梦勋章 1
CheckItemAddValue 2 21 > 3
#ACT
Takew 噩梦勋章 1
GIVE 噩梦勋章 1
TakeOn 噩梦勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 20 > 4
CheckItemAddValue 2 21 > 4
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 20 > 3
CheckItemAddValue 2 21 > 3
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 20 > 4
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 21 > 4
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 20 > 3
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 毁灭勋章 1
CheckItemAddValue 2 21 > 3
#ACT
Takew 毁灭勋章 1
GIVE 毁灭勋章 1
TakeOn 毁灭勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 20 > 4
CheckItemAddValue 2 21 > 4
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 20 > 3
CheckItemAddValue 2 21 > 3
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 20 > 4
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 21 > 4
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 20 > 3
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
UPGRADEITEMEX 2 20 0 1 1
break
#IF
CHECKDLGITEMNAME 轮回勋章 1
CheckItemAddValue 2 21 > 3
#ACT
Takew 轮回勋章 1
GIVE 轮回勋章 1
TakeOn 轮回勋章 2
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
UPGRADEITEMEX 2 21 0 1 1
break