[@Attack]
#IF
#Act
#CALL [\BUFF触发\禁锢触发.txt] @禁锢触发1
#CALL [\BUFF触发\禁锢触发.txt] @禁锢触发1
[@禁锢触发1]
{
#if
random 50
checkitemw 「绝メ金」九天の玄冥●锁魂妖刀 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 60
checkitemw 「赤メ炎」戦無の不胜●血饮战刃 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 68
checkitemw (戰)龍城ㄧ血染夕阳红ㄧ撼天刃 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 72
checkitemw ≮9.9≯·月下メ举世无双▏斩 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 75
checkitemw ≮9.5≯·龙城メ碧水佳人▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 77
checkitemw ≮9.0≯·破军メ清风煮酒▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 80
checkitemw ≮8.5≯·玲珑メ泪染墨香▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 83
checkitemw ≮8.0≯·暗灭メ画地为牢▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 80
checkitemw ≮7.5≯·龙渊メ一挽清愁▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 85
checkitemw ≮7.0≯·青釭メ北巷听风▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 90
checkitemw ≮6.5≯·太康メ秋笙凉歌▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
#if
random 95
checkitemw ≮6.0≯·赤霄メ三生有幸▏剑 1
CHECKCURRTARGETRACE = 0
#ACT
goto @禁锢
[@禁锢]
#OR
<$CURRRTARGETNAME>.checkitemw ≮7.0≯·修罗メ醉卧云巅 1
<$CURRRTARGETNAME>.checkitemw ≮7.5≯·修罗メ镜花水月 1
#ACT
<$CURRRTARGETNAME>.ChangeModeEx 15 1
<$CURRRTARGETNAME>.sendmsg 7 【抵挡】:防禁锢buff开启成功,你无视对手禁锢属性!
#elseact
<$CURRRTARGETNAME>.ChangeModeEx 11 3 1
SENDCENTERMSG 249 251 ...玩家『<$USERNAME>』武器击中『<$CURRRTARGETNAME>』,[禁锢]BUFF触发,对方已被禁锢,持续3秒! 1 6
<$CURRRTARGETNAME>.SENDMSG 6 103 5 [<$CURRRTARGETNAME>]的禁锢buff触发,你已被禁锢,持续3秒
break
}